By 2159, one's 'queue' is merely a nickname for the prioritized intake of content and connections for an individual's stream. What many people don't realize is that this term comes from a relatively anachronistic device that appeared in the late 21st century.
A typical Queue consisted of a, usually, circular window that acted as magnifying glass, display and sensor plate, attached to a handhold, and sometimes encapsulated in shock-proof casing. The interface was built of at least three layers: the target layer, where it's sensors were focused; the command, or glass, layer where overlays of preset operations and tasks were accessed; and the floating layer for user associations, running programs and data compilation. Interaction was tracking based.
In terms of development the Queue was a necessary stepping stone that was obsolete within two decades. The Queue was almost entirely replaced by software routines as early symbiots replicated its core functions of information ordering, tasking, basic calculations and multi-sensors. Ubiquity and sentimentality, as well as cybernetic phobias, extended the natural lifespan of the Queue despite the more efficient, higher-powered processing of symbiots.
The Queue, as a device, has precursors that range as far back as the 20th century, but only gained precedence during the so-called 'second dark ages' when there was a priority on component-based replaceable technology. Queues are still used by many archaeologists and other field scientists.
The Queue's mark can still be felt in the ultra simplified function prioritisation that people of the 22nd century take for granted and indeed now refer to as their 'queue'.