Universal Basic Income

This is the concept of establishing a baseline income for allcitizens that in theory will promote health, well-being and ultimately eliminate poverty and the detrimental effects it has on all levels of society. Opponents predict it will lead to a lazy humanity, proponents to a releasing of the shackles of wage-slavery. Either way, the game has begun...

“The most striking thing which we hadn’t actually anticipated is that the emancipatory effect was greater than the monetary effect. It enabled people to have a sense of control. They pooled some of the money to pay down their debts, they increased decisions on escaping from debt bondage. The women developed their own capacity to make their own decision about their own lives. The general tenor of all those communities has been remarkably positive,” Professor Guy Standing (Business Insider).

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Keynes believed that 'a point may soon be reached, much sooner perhaps than we are all of us aware of, when these [economic] needs are satisfied in the sense that we prefer to devote our further energies to non-economic purposes.' — Zero Marginal Cost Society


How the Will was Won

How the Will was Won

The Will is a creation within the Pierre Jnr series that is the foundation for their united but ultra-democratic society. These ideas are not just the dreams of one author but have been inspired from the what is taking place in our times, (aka Now).

Since the books were finished, I am seeing more and more evidence for the beginning of what is often called 'liquid democracy' or 'delegative democracy'. This page is a collection of links about the rise of the Will as we watch it happen over the next hundred or so years.




Linking real world action to social currency

Factory 2050

Steps are being made to create currencies that tie to real-world value (as opposed to the faith-based currencies we have now). The exciting Factory 2050 is working on a blockchain to create an 'unfalsifiable ledger technology... It would track and certify the path of raw materials all the way to the finished product...' (New Scientist)

It would track and certify the path of raw materials all the way to the finished product, ensuring provenance and quality.


The tools the might get us there

  1. Sovereign by Democracy Earth
  2. Ethereum for Distributed Applications like voting and decentralised social avatars.

Criticality

Criticality is a game inspired by the principles of self-organised crtitcality and the rise and fall of power structures during the Second Dark Ages. The aim of Criticality is to score as more points than the players. At the beginning of the game the players agree on a target, typically 1000-10000.

 

Players: 2+

Deck: Ace to 10. Large or infinite decks preferable

Basic play: Each player begins with 10 cards

Players draw up to 10 cards from the infinite deck and cast off as many cards as they want.

Initial tabling: the first player to table must lay down three sets.

Each player takes turns drawing cards and adding to tabled sets until a collapse is triggered. After a collapse each player must choose 10 cards from their hand to go towards the winner’s pool.

Play continues until the predetermined amount is reached.

 

Sets: Sets must have a minimum of three cards and a can follow a number of different patterns: all of a kind, sequential, suit, prime numbers only, pi (3.141592653)

Sets “collapse” when they reach 10.

The height limit of the sets is dictated by how many sets are on the table. Ie if there are seven sets on the table then they can only go to seven cards high.

Thus an avalanche can be triggered by collapsing one set which causes a chain reaction of collapses amongst the smaller sets.

Eg, if there are 8 sets on the table, two with 8 cards in them, and a player adds two cards to one set to trigger its collapse, as there are now only 7 sets on the table, all the sets with more than 7 cards also collapse and the cards are added to the player’s winnings.

 

The strategy of Criticality involves luck, and a balanced strategy to manuevre the other players to table their cards so you can collapse the piles and collect the cards. Timing and confidence are key.